Clear Rage Golem
DARK 4

Clear Rage Golem

  • Archetype:
  • Clear

  • ATK:
  • 1600

  • DEF:
  • 1800

  • View:
  • 2056




You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 39
Deck 43

Clear Rage Golem — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 43 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Utility

Why it scores here

Clear Rage Golem's only real output is its battle-damage clause: 300 damage per card in the opponent's hand, which converts a connected attack into a finisher, but only once it is already attacking. Its ATK of 1600 earns nothing on its own. Its immunity to Clear World effects is self-protection, not interaction against the opponent, so it adds little to the effect score. Scoring stays moderate because the evidence has no combo boards, no searchers, and 85% of decks belong to one archetype, which keeps the card narrow outside Clear World.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 93 recent decks at 2.05 copies on average and sits in a live archetype, but no combo or searcher evidence shows how it is reached (observed, inferred).
Combo & Conversion 40 Its damage clause converts a board into a finisher, but zero recorded combo boards exist to confirm the usual conversion path (inferred).
Resource Economy 20 No card advantage, draw, or refuel. Its damage clause scales with the opponent's hand, which is not card economy (verified from text).
Effect & Interaction 10 Immunity to Clear World is self-protection. It offers no negation, removal, or hand-trap reach against the opponent (verified from text).
Material Utility 40 A Level 4 DARK Rock body with no recorded material use in the evidence. Its utility as material is inferred only from its level and attribute (inferred).
Resilience & Flexibility 45 Immune to Clear World effects, which helps it survive in its own shell. It is not protected against general negation, and its once-per-turn summon effect is narrow (verified from text, observed in decks).
Deck-Building Efficiency 55 Runs at 2 to 3 copies with no garnet or lock cost, but it is only useful inside the Clear World shell (observed, verified from text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Utility. Intrinsic ≈ 39, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Its battle-damage clause turns a connected attack into a finisher that scales with the opponent's hand
  • Immune to Clear World effects, which protects it inside its own archetype
  • Appears in 93 recent decks at 2 to 3 copies, so it is reliably accessible inside Clear World

Weaknesses

  • No combo evidence, so its conversion value is text-only
  • Its effect needs it to attack, so it does nothing without a connected battle
  • Narrow reach: 85% of decks are one archetype and it has no value outside that shell
  • Level 4 vanilla-level body with no recorded material or searcher role

Counters / choke points

  • General negation or hand traps that stop the attack before the damage clause resolves
  • Board breakers that remove the attacker before combat
  • Opponent boards that block, since the damage needs a connected attack

Best use

Finisher body that converts battle damage into lethal pressure once the Clear World board is set up. Decks: Clear World. Suggested copies: 2.

Evidence & gaps

  • Verified: Immune to Clear World effects (card text); Once-per-turn direct-attack enabler on Normal or Special Summon (card text); 300 damage per opponent hand card on battle damage (card text); 93 decks at 2.05 copies on average (deck data); 85% of decks are Clear World (deck data)
  • Observed: Strong co-occurrence with the Clear World engine (98.9% with Clear World, Clear Wall, Clear Cube, and Clear Phantom); Inclusion of 62.5% in the Clear World archetype at 2 typical copies (usage statistics); Guide mention in the Clear World guide (guide data)
  • Inferred: Its finisher role is real only with connected attacks; Its material value is inferred from Level 4 DARK Rock, with no recorded material use
  • Data gaps: no combos supplied, so combo conversion is text-only inference no searcher or material evidence for how the card is reached or used no banlist token, so 3 copies (unlimited) is assumed no rulings supplied for the direct-attack clause











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